Character

Background Scenery

Figure 12.25

Outliner Editor

Figure 12.26

Ground Plane

In the Outliner Editor the Background Scenery is Drawn

on the Layer named Grass. The Character is on the Layer

named Sketch_Layer.

Note the entry named Empty which contains a sub entry

2592336.jpg. This is a Background Image which will be

discussed shortly. Reference_Image is the Walk Cycle

image used for constructing the Character Poses. Both

Images are hidden from view.

With the Background Scenery Drawn click on Grass in the Outliner Editor to select the Layer.

This allows selection of the Strokes forming the Scenery and the Ground Plane in Edit Mode and

everything in the Layer in Object Mode.

With the Grass Layer selected in the Outliner Editor

and the 2D Viewport Editor in Edit Mode select all

Strokes by pressing the A Key. With the Timeline

Editor Cursor at Frame 1. A Keyframe is inserted.

Move the Timeline Cursor to Frame 120 and

reposition the Tree Strokes at the left of the Scene

behind the Character.

A Keyframe is added in the Timeline at Frame 120.

Place the Timeline Cursor between Frame 1 and

Frame 120 and Interpolate – Sequence in the 2D

Viewport Header

Figure 12.28

Images Hidden

Figure 12.27

132